P+ - Captain Falcon - Subaction - Attack13
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
Stats
IASA: |
None |
Hitboxes active: |
6-12 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
20 |
100 |
55 |
Normal |
Kick |
5 |
5 |
|
0 |
2 |
8 |
20 |
100 |
55 |
Normal |
Kick |
5 |
5 |
|
Frames:8-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
0 |
100 |
50 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
6 |
0 |
100 |
50 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 5.08, x_offset: 0.0, y_offset: 4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 3.52, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.91, x_offset: 0.0, y_offset: 4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 50, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.13, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- CreateInterrupt { interrupt_id: None, action: RapidJab, requirement: ((LongtermAccessInt (0x43) LessThan scalar(23))) }
- AsyncWait(22.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
SFX
- UnknownEvent { namespace: 0x12, code: 0x1, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 11 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 67 })] }
- loop Infinite times:
- IntVariableIncrement { variable: LongtermAccessInt (0x43) }
- if (CharacterExists)
- IntVariableAdd { variable: LongtermAccessInt (0x43), value: 6 }
- if (BoolIsTrue RandomAccessBool (0x1c))
- IfStatementAnd (not(BoolIsTrue RandomAccessBool(EnableFastFall)))
- UnknownEvent { namespace: 0x12, code: 0x2, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 11 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 67 })] }
- UnknownEvent { namespace: 0x12, code: 0x2, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 12 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 67 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- if ((RandomAccessInt (0xc) LessThan scalar(8)))
- IntVariableAdd { variable: RandomAccessInt (0xc), value: 1 }
- SyncWait(1.0)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundVoiceLow
- SoundEffect1(3595)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(31.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }